I have 8 years of experience in the videogame industry, working on the development side on triple A (MercurySteam) and indie projects (Spaniard Blend, Plain Concepts), as well as participating in production, publishing and distribution (Electronic Arts).
My interest in cinematography and audiovisual storytelling led me to delve deeper into the opportunities for interactive storytelling within playable media. My ultimate goal is to create stories meant to be played, not watched. I find fulfillment in teaching this skill to new generations, as well as in basketball and a bit of fencing.