M.A. in 3D Character Animation
Enroll in this course to become a professional character animator and learn how to transform every animation into an authentic character interaction.
Project by Dario Fernández Dominguez Schubert and Iván Cuenca, U-tad students.

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Description
¿Do you want to learn how to bring modeled characters to life in a 3D environment? Would you like to work in the animation, video game, or VFX industry? This is the master’s program for you!
In this master’s program, you will discover how your characters can come to life through a computer. With this knowledge, you will learn to give them soul through performance.
By the end of the program, you will be prepared to integrate into the team of a major animation, advertising, or video game studio. Through the faculty, you will have the opportunity to connect with professionals from one of the world’s leading animation studios, giving your talent visibility to animation supervisors and leads at Skydance Animation.
These professionals will review your reel, which will give you access to the most important companies where you will develop your international professional career.
Career opportunities
- Character Animator
- Crowd Animator
- Character Animator for the VFX industry
Entry Profile
Student entry profile:
- Individuals with general 3D training who want to specialize and focus their career on character animation.
- Graduates, degree holders, or higher-level professionals in Audiovisual Communication, Animation, Architecture, Fine Arts, Graphic Design, and related fields.
- Professionals in traditional animation, character design, storyboard, or similar disciplines in related industries (illustration, comics) who want to specialize in 3D animation.
Where our graduates work
Partner companies
























Study plan
- Location: U-tad Campus
- Hours: Monday – Friday (18:00h – 22:00h) CET
- Duration: 600 hours: October-June
- Language: Spanish
- Modality: On campus | Also available on-line
- Affiliated Center: Camilo José Cela University
COURSE NAME |
PRODUCTION |
Production Pipeline |
RIGGING |
Introduction to Maya for Animators |
Principles of animation applied to 3D animation |
The importance of poses and their application to 3D characters |
Basic Physics: Cycles and Body Mechanics |
Technical aspects: constraints, FK/IK, gimbals, axes… |
Advanced Physics |
Basic Acting |
Facial animation and lip sync |
Animation exercises / Dailies |
Advanced Acting |
Animation reinforcement |
NARRATIVE FOR ANIMATORS |
Script |
Narrative and Storyboarding |
WORKSHOPS AND MASTERCLASSES |
Process for approaching an animation shot Masterclass |
Animation Workflow Masterclass at Blue Sky Studios |
Animation Workflow Masterclass at Dreamworks Animation |
Live Animation Workflow Workshop |
Rigging Workshop for animators |
Lighting Workshop for animators |
Interpretation Workshop |
MASTER’S THESIS |
Faculty

Andrés Bedate
- Master’s Director in 3D Character Animation. Teacher
- Lead Character Animator at Sony Pictures Imageworks, Little Zoo

Pepe Mansuy
- Drawing and Animation teacher
- Storyboart Artist, Character Design, Animator at Blur Studios y Sunrise Productions
Students' projects and awards
Your Project: Your Best Professional Presentation
Awards for Talent
Students' feedback


