M.A. in Production Direction for Animation, Games and VFX

Our students will be fully capable of producing a film, animation series or a video game

Proyecto de Pilar Hernández, alumna de U-tad
Become one of the most demanded professionals with the highest employability in the sector.

Description

The Master’s Degree in Animation Production, Visual Effects, and Video Games was created to meet the need for professionals capable of leading the production of both animated films or series and video games.

For this reason, we have designed this master’s program to equip our students to successfully perform any role in a production department, from Production Assistant to Production Manager.

The master’s program focuses on production management and control, without neglecting the executive aspect. Upon completing the program, you will be able to analyse a project, create a budget aligned with its nature, and develop a timeline that ensures timely and accurate completion of the established plan. You will learn to manage the production process using the most used software in the industry, as well as report and manage co-production relationships with other collaborating studios.

Get ready to lead high-level productions!

  • Location: U-tad campus
  • Hours: Thursday 6:00 PM – 10:00 PM, Friday 4:00 PM – 10:00 PM, Saturday 9:00 AM – 3:00 PM CET
  • ECTS: 60
  • Language: Spanish
  • Modality: On campus
  • Affiliated Center to: Camilo José Cela University

Career opportunities

Throughout the Master’s program, you will acquire the skills to break down the necessary elements for producing a project from the script, such as the number of characters, locations, effects, and shots, as well as how to manage, negotiate, and follow up with clients and involved suppliers, using the latest technologies and digital media. You will be able to pursue roles such as:

  • Production Manager
  • Production Supervisor
  • Production Coordinator
  • Production Assistant
  • Executive Producer
  • Project Manager

Where Our Students Work

Graduates of this master’s program are prepared to tackle high-level productions and are working at companies such as Sony Imageworks, Skydance Animation, MPC, Illusorium Animation, Framestore, Tequila, Ubi Soft, Splash Damage, and other international companies.

Partner companies

Study plan

Course 1
COURSE NAME
FUNDAMENTALS
Introduction
Artistic and technical fundamentals of animation
Fundamentals of video game design

Artistic and Technical Fundamentals of VFX: The Creative Process

Structure of the creative process
Creative Thinking
PRODUCTION MANAGEMENT AND CONTROL
Project Analysis and Development
Nature and definition of an animation project
Nature and definition of a VFX project
Nature and definition of a video game
Project development and feasibility analysis
Planning and strategic tools in Animation
Project Organization
Animation Pipeline
VFX Pipeline
Video Game Pipeline
Production Planning and Control
Tools and strategic planning in Animation and Video Games
Project development and feasibility analysis
Methodology and tools for production control in Animation and Videogames (agile methodologies)
Reporting and cost control
Outsourcing control
Monitoring, analysis and learning
Budgets
Creation and budget control in videogames and VFX projects
Elaboration and budget control in animation projects
Methodology and tools for production control
EXECUTIVE PRODUCTION
Financing
Financing and operation of an animation and VFX project
financing and operation of a video game
Legal
Intellectual Property
Main contracts (distribution, co-production, publishing, etc…)
Management Skills
Presentation of projects
Creative team management
Leadership and motivation
MASTER’S THESIS

Faculty

Students' projects and awards

Real projects

Upon completion, you will be qualified to work at the leading studios in the market across various areas of the industry: animation, VFX, and video games. You will have worked on real projects with active professionals in the sector.

Awards for Talents

Projects developed by our students throughout their studies have won the most prestigious industry awards in different areas. Discover them.

Students' feedback

Request information

This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
This field is required.
This may take a few seconds. Do not close or refresh the page.
To be able to send this form, you must fill in the fields that appear highlighted in red.

The data collected through this form will be processed by U-TAD, with the purpose of sending communications by any means, including e-mail, updates about U-TAD’s academic programs, activities and workshops organized by U-TAD, invitations to events, as well as other products, services and promotions that may be of interest to you in the fields of information, design, digital art, Internet, leisure, videogames, products and multimedia services, and new technologies in general. Furthermore, in order to evaluate and tailor said communications, U-TAD will adapt its offer to the user’s profile, based on their degree, level of studies, preferences and tastes. You can exercise your right of access, rectification, suppression, objection, limitation, data portability or revoke your consent, by sending a letter to postal mail to: C/ Rozabella 2 – 28290 Las Rozas, Madrid, providing a nationality card or an equivalent document, identifying yourself as a U-TAD subscriber and clearly stating your request. For more information concerning how your data will be managed, please visit our Privacy Policy.

Frequently Asked Questions

What do you study in the M.A. in Production Direction for Animation, Games and VFX?
You will learn to lead the production of projects in animation, video games, and VFX, from script breakdown to final delivery. You’ll be trained in planning, budgeting, team and resource management, scheduling, and co-production processes, using the latest industry software and methodologies. By the end of the program, you’ll be fully prepared to take on production responsibilities in real-world work environments.
What career opportunities does this program offer, and where do graduates work?
You will be prepared to take on key roles in national and international studios and production companies as a Production Manager, Production Coordinator, Line Producer, Executive Producer, or Project Manager. Our graduates work at companies such as Sony Imageworks, Skydance Animation, Ubisoft, Illusorium Studios, Framestore, El Ranchito, and Electronic Arts, among others.
Who is the M.A. in Production Direction for Animation, Games and VFX for?
This master’s program is designed for graduates in fields such as Fine Arts, Audiovisual Communication, Design, Animation, Advertising, or Public Relations, as well as for individuals from other disciplines who wish to specialize in production within the audiovisual industry. If you don’t have a specific background in the field, you can still be admitted after completing preparatory courses designed to provide the necessary foundational knowledge.
How much time does it take to study the MS in Graphic Computing, Virtual Reality and Simulation?
The master’s program lasts one academic year (12 months) and consists of 60 ECTS credits. Classes are held from Thursday to Saturday, with evening and morning sessions: Thursdays from 6:00 PM to 10:00 PM, Fridays from 4:00 PM to 10:00 PM, and Saturdays from 9:00 AM to 3:00 PM CET.
What is the program's methodology?
The program combines applied theory with intensive hands-on practice through real projects. You’ll learn by working on case studies and studio-like simulations, using industry-standard tools under the guidance of active professionals. You’ll gain a comprehensive understanding of the production cycle and develop the strategic, technical, and management skills needed to lead any audiovisual project.
What kind of projects do students develop?
You will take part in real animation, video game, and visual effects projects from the perspective of the production department. This includes planning, budgeting, resource management, and task tracking, working in collaboration with students from other disciplines to simulate the professional environment of a studio.
Can I study the master’s program and work at the same time?
Yes. The master’s program is designed to be compatible with professional work. It is delivered in person and scheduled on weekends, allowing you to balance it with other professional commitments.