M.A. in Production Direction for Animation, Games and VFX
Our students will be fully capable of producing a film, animation series or a video game

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Description
For this reason, we have designed this master’s program to equip our students to successfully perform any role in a production department, from Production Assistant to Production Manager.
The master’s program focuses on production management and control, without neglecting the executive aspect. Upon completing the program, you will be able to analyse a project, create a budget aligned with its nature, and develop a timeline that ensures timely and accurate completion of the established plan. You will learn to manage the production process using the most used software in the industry, as well as report and manage co-production relationships with other collaborating studios.
Get ready to lead high-level productions!
- Location: U-tad campus
- Hours: Thursday 6:00 PM – 10:00 PM, Friday 4:00 PM – 10:00 PM, Saturday 9:00 AM – 3:00 PM CET
- ECTS: 60
- Language: Spanish
- Modality: On campus
- Affiliated Center to: Camilo José Cela University
Career opportunities
Throughout the Master’s program, you will acquire the skills to break down the necessary elements for producing a project from the script, such as the number of characters, locations, effects, and shots, as well as how to manage, negotiate, and follow up with clients and involved suppliers, using the latest technologies and digital media. You will be able to pursue roles such as:
- Production Manager
- Production Supervisor
- Production Coordinator
- Production Assistant
- Executive Producer
- Project Manager
Where Our Students Work
Partner companies








Study plan
COURSE NAME |
FUNDAMENTALS |
Introduction |
Artistic and technical fundamentals of animation |
Fundamentals of video game design |
Artistic and Technical Fundamentals of VFX: The Creative Process |
Structure of the creative process |
Creative Thinking |
PRODUCTION MANAGEMENT AND CONTROL |
Project Analysis and Development |
Nature and definition of an animation project |
Nature and definition of a VFX project |
Nature and definition of a video game |
Project development and feasibility analysis |
Planning and strategic tools in Animation |
Project Organization |
Animation Pipeline |
VFX Pipeline |
Video Game Pipeline |
Production Planning and Control |
Tools and strategic planning in Animation and Video Games |
Project development and feasibility analysis |
Methodology and tools for production control in Animation and Videogames (agile methodologies) |
Reporting and cost control |
Outsourcing control |
Monitoring, analysis and learning |
Budgets |
Creation and budget control in videogames and VFX projects |
Elaboration and budget control in animation projects |
Methodology and tools for production control |
EXECUTIVE PRODUCTION |
Financing |
Financing and operation of an animation and VFX project |
financing and operation of a video game |
Legal |
Intellectual Property |
Main contracts (distribution, co-production, publishing, etc…) |
Management Skills |
Presentation of projects |
Creative team management |
Leadership and motivation |
MASTER’S THESIS |
Faculty

Laura López García de Blas
- Animation and VFX Production teacher
- Department Production Manager at Weta Digital
Students' projects and awards
Real projects
Awards for Talents
Students' feedback

