M.A. in Rigging & Character FX

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Description
In this master’s program, we approach modeling, shading, rigging, and character FX from various perspectives and working methods. This way, we equip students with the necessary tools to create characters for audiovisual projects in film, television, or advertising. Students receive comprehensive knowledge of the entire character creation and development process.
At U-tad, we train highly qualified professionals following the standards of major productions. These require a high level of specialization, such as adapting model topologies to rigging and animation requirements, creating complex rigs, achieving the required realism in deformations, and addressing the different behaviors of hair, clothing, and muscles.
The master’s program includes the completion of a distinctive final project, guided by recognized professionals, where, as a student, you will apply all the skills you have acquired. You will do this using the same processes and demands you will encounter in a real production, providing you with a strong portfolio that will enable you to pursue job opportunities in top studios.
Career opportunities
- Rigger
- Character TD
- Hair Simulator
- Grooming Artist
- Character Animator
- CFX Artist
- Fabric or muscle simulator
- Tailoring Artist
Paths to entry
Student entry profile:
- Students with a general 3D background who wish to specialize in 3D character development in any of the three main areas of the program.
- Designers, illustrators, and animators who want to shift to 3D character creation.
- Graduates in Fine Arts, Audiovisual Communication, Computer Science, or related fields who want to specialize in 3D character development.
- 3D modelers looking to expand their knowledge in simulation and rigging.
Where Our Students Work
Partner companies
























Study plan
- Location: U-tad
- Hours: Thursdays from 6:00 p.m. to 10:00 p.m., Fridays from 4:00 p.m. to 10:00 p.m. and Saturdays from 9:00 a.m. to 3:00 p.m. CET.
- ECTS: October-June (600 hours)
- Language: Spanish
- Modality: In campus or online
- Centre Attached to: Camilo José Cela University
COURSE NAME |
LOOK DEVELOPMENT |
Digital sculpture |
Body modeling for rigging and animation |
Facial modelling for rigging and animation |
Lighting |
Shading |
RIGGING |
Introduction to Rigging. Basic Concepts. Philosophy. Tools |
Body Rigging I. Basic Rigging Structures |
Body Rigging II. Advanced Structures |
Scripting for Rigging |
Deformation I. Skin systems. Conceptualization. Technology |
Deformation II. Drive Morphers. Corrective Systems |
Human and Animal Anatomy. Body Mechanics |
Rigging Facial: Fundamentals, Structure and Design of Facial Systems |
Dark Rig |
Dynamic Rigging |
Muscles |
CHARACTER FX |
Fabric Modeling. Fabric Rigging |
Fabric Pattern Making. Marvelous Designer |
Hair Systems. Grooming and Shading |
Fabric Simulation. Techniques and Processes. Blendshapes. Collisions |
Hair Simulation. Techniques and Processes. Dynamics. Collisions |
Simulations and Tools in Houdini |
Xgen Finaling and Flat Work |
MASTER’S THESIS |
Faculty

David Míguez Blanco
- Director of the Master’s in Rigging and CFX. Animation Degree teacher
- Rigging Supervisor at Skydance Animation Madrid

Jaime Bescansa Gascón
- Fabric Modelling and Rigging, Fabric Pattern Making, Fabric Simulation and Hair Simulation teacher
- Char FX Lead, 3D Tailor Marvelous Designer
Students' projects and awards
Your Project: your best letter of recommendation
Awards for Talent
Sudents' feedback



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Frequently Asked Questions Master’s in Rigging and Character FX
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Contact us
info@u-tad.com
National calls 916 402 811
International calls 900 373 379
Monday to Friday, from 9:00 to 21:00
Calle Playa de Liencres, 2 bis
Parque Europa Empresarial, Edificio Madrid
28290 Las Rozas, Madrid.


















