MS in Graphic Computing, Virtual Reality and Simulation

Become an Expert in Simulation and Virtual Reality for Engineering, CFX, VFX, and Video Games
Proyecto de Pilar Hernández, alumna de U-tad
Become an Expert in Simulation and Virtual Reality for Engineering, CFX, VFX and Video Games.

Description

Study at the leading university center in Virtual Reality, iOS technologies, Video Games, and Artificial Intelligence, guided by professors who are industry experts in each of these technologies.

By studying this master’s degree, you will learn the most advanced techniques in Extended Realities (Virtual Reality, Augmented Reality, and Mixed Reality) for the latest devices on the market: Oculus, Pico, and Apple’s Vision Pro.

You will learn the various simulation methods for CFX and VFX used in the film, video game, and engineering simulator industries. You will train in graphic rendering, advanced virtual reality techniques, GPU optimization for simulations, and advanced physical animation programming techniques…

You will also dive deep into the use of graphic engines and apply virtual reality techniques for video games, visual effects (CFX and VFX), or non-gaming applications.

Study with a research and professional faculty and enjoy top-tier networking. Our more than ten cohorts of students trained in our classrooms are leading these new technologies both in Spain and worldwide.

Our curriculum is reviewed and updated in collaboration with the industry committees made up of the most relevant companies in the sector, ensuring that our students graduate with the best preparation and a significant boost in their careers.

Study the most recognized master’s degree in the market for tech profiles!

This is an official master’s degree with high national and international projection, granting access to a doctorate.

This master’s degree is for you if…

You have graduated in Mathematics, Physics, Technical and Senior Engineers in Computer Science, Telecommunications, and related fields.

You hold a university degree with knowledge of C/C++ programming, algebra, and calculus.

Career opportunities

  • Expert in Simulation for VFX Environments and Engineering
  • Researcher/PhD candidate in advanced simulation techniques
  • Simulation programmer for effects and VR in video games
  • Expert in development and design for virtual, augmented, and mixed reality environments
  • Researcher/PhD candidate in advanced immersive worlds techniques
  • Expert in Computer Graphics

Where Our Students Work

At U-tad, we have employment and internship agreements with over 1,000 companies.

A prestigious education, backed by more than 10 years of experience training top professionals who lead the most innovative projects in the industry both in Spain and abroad.

Our students are working at leading companies in the sector such as Skydance Animation, Electronic Arts, Acciona, Unity, King, La Frontera VR, Warner Bros Discovery, Estudio Future, Ludus, Hampa Studio, Led&Go, Capgemini Engineering, Atresmedia, Everis, CSIC, Altran, Simumak, NTT Data, Epic Games, and many more.

Partner companies

Study plan

  • Location: U-tad Campus
  • Schedule: Thursday (5:00 PM – 10:00 PM), Friday (4:00 PM – 10:00 PM), Saturday (9:00 AM – 3:00 PM) CET
  • ECTS: 60 ECTS
  • Language: Spanish
  • Modality: On campus
  • Affiliated Center: Camilo José Cela University
SIMULATION ITINERARY (600H)
COURSE NAME ECTS TYPE DURATION
Hardware Devices 3 OB 1st semester
Mathematical Fundamentals 3 OB 1st semester
Projective geometry 3 OB 1st semester
Numerical Methods 3 OB 1st semester
Advanced Programming 6 OB 1st semester
Simulation of Dynamic Systems and Complex Systems 3 OB 1st semester
Use of Three-Dimensional APIs 6 OB 1st semester
Development and Integration of VR solutions 3 OB 1st semester
Concurrent Programming 3 OPI 1st semester
Rendering and Realistic Visualization 3 OB 2nd semester
Advanced Animation and Simulation 6 OPI 2nd semester
Simulation of effects in video games 6 OPI 2nd semester
Data Display 3 OB 2nd semester
External Internships 6 OB 2nd semester
MASTER’S THESIS 9 OB 2nd semester

Leyenda: Basic Training (B) | Compulsory (OB) | Electives (OP) | Obligatorias de Mención (OBM) | External Internships (PE) | Final Degree Project (TFG)

ITINERARIO REALIDAD VIRTUAL (600H)
COURSE NAME ECTS TYPE DURATION
Hardware Devices 3 OB 1st semester
Mathematical Fundamentals 3 OB 1st semester
Projective geometry 3 OB 1st semester
Numerical Methods 3 OB 1st semester
Advanced Programming 6 OB 1st semester
Simulation of Dynamic Systems and Complex Systems 3 OB 1st semester
Use of Three-Dimensional APIs 6 OB 1st semester
Development and Integration of VR solutions 3 OB 1st semester
Augmented and Mixed Reality 3 OPI 2nd Semester
Advanced Virtual Reality 6 OPI 2nd Semester
Rendering and Realistic Visualization 3 OB 2nd Semester
Virtual Reality Systems 6 OPI 2nd Semester
Data Display 3 OB 2nd Semester
External Internships 6 OB 2nd Semester
MASTER’S THESIS 9 OB 2nd Semester

Leyenda: Basic Training (B) | Compulsory (OB) | Electives (OP) | Obligatorias de Mención (OBM) | External Internships (PE) | Final Degree Project (TFG)

Faculty

laura-raya

Laura Raya González

  • Director of postgraduate courses in Virtual Reality, Professor
  • Professor and Researcher

Students' projects and awards

Your Project: Your Best Professional Presentation

Additionally, you will have the opportunity to work on R&D projects where you will collaborate with other multidisciplinary profiles (students from Animation, Digital Design, Video Games, Software Engineering, or the Master’s Degree in Computer Graphics, Virtual Reality, and Simulation). These projects have been in development for several years and have received recognition from various public and private entities such as Indra, Fundación Universia, Fundación Orange, IdiPAZ, Fundación HePA, and more. They have produced several publications in scientific articles, positioning us as a national leader in the virtual environment. Check out our research projects here:

Students' feedback

Our students are pursuing successful careers, leading the exciting sector of VR, Computer Graphics and Simulation. Our training provides students with a truly high-quality and industry-recognized education from a professional staff who are paving the way in this technological era.

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Frequently Asked Questions

What do you study in the MS in Graphic Computing, Virtual Reality and Simulation?
You will learn to master Virtual, Augmented, and Mixed Reality technologies, complex physical simulations (VFX and CFX), process optimization through GPU programming, and the design of immersive experiences for multiple sectors. You’ll work with cutting-edge devices such as Oculus, Pico, and Apple Vision Pro, and gain a solid foundation in advanced computer graphics, applied artificial intelligence, and professional game engines.
What career opportunities does this program offer, and where do graduates work?
You will be able to work as a simulation expert, immersive environment developer, computer graphics programmer, or researcher in virtual reality and artificial intelligence. Our alumni hold key positions at companies such as Skydance Animation, Electronic Arts, Unity, Capgemini, Acciona, Warner Bros Discovery, Epic Games, Atresmedia, CSIC, and Airbus, among many others both nationally and internationally.
Who is the MS in Graphic Computing, Virtual Reality and Simulation for?
This master’s program is aimed at graduates in Computer Engineering, Telecommunications, Physics, Mathematics, or related degrees who have knowledge of programming (C/C++), calculus, and algebra, and wish to specialize in advanced graphics technologies, simulation, and virtual environments.
How much time does it take to study the MS in Graphic Computing, Virtual Reality and Simulation?
The master’s program lasts one full academic year (60 ECTS credits) and is delivered in-person. Classes are held on Thursdays, Fridays, and Saturdays with schedules compatible with professional activities: Thursdays from 5:00 PM to 10:00 PM, Fridays from 4:00 PM to 10:00 PM, and Saturdays from 9:00 AM to 3:00 PM CET.
What is the program's methodology?
The program combines rigorous technical training with a practical, project-based approach. You will learn in a multidisciplinary environment with instructors who are industry leaders, participating in collaborative R&D projects across sectors such as healthcare, engineering, video games, and education. Additionally, close ties with leading companies allow the curriculum to be continuously adapted to market needs in real time.
What kind of projects do students develop?

Students develop solutions applied to real-world scenarios: surgical simulators, virtual environments for professional training, mixed reality experiences, and tools with integrated artificial intelligence. Projects such as Lancelot, Virtual Transplant Reality, and Momentum VR have been recognized by organizations like Indra, IdiPAZ, Fundación Universia, and Fundación Orange.

Can I study the master’s program and work at the same time?
The master’s program is designed to be compatible with work commitments, thanks to its concentrated evening and weekend schedule. Many students balance it with jobs in technology or development companies without sacrificing cutting-edge, in-person training.