University of Technology, Arts and Design

B.A. in Game Design

Train to join the design team of a video game studio.

Disembodied, student project from U-tad videogame students.

* Grade pending verification.

Description

Participate as a designer in the real setting of a studio to conceive and bring the gaming experience to life. Join a multidisciplinary team (including fellow artists, programmers, and producers) to carry out projects, just as happens in the industry.

  • Conceive and propose the features of the video game to create a memorable gaming experience.
  • Conceptualize the gaming experience. To do this, you will learn to define the functionality, interfaces, missions, levels, rules, interactions, mechanics, and dynamics of the video game.
  • Optimize and simplify your game design through a deep understanding of using game engines.
  • Create the narrative and script for video games, addressing gameplay needs.
  • Learn the principles of accessibility and usability that govern interactive products, specifically video games.
  • Develop analytical and critical skills to conduct testing and quality control on your video games.
  • Collaborate, in project courses, with students from other video game programs at U-tad to emulate the workflows and production processes found in the industry and video game studios. To achieve this, you will first acquire fundamental knowledge about the responsibilities and work processes of the other departments involved in video game creation: art, programming, and production.
  • Location: U-tad Campus
  • Hours: Monday – Friday
  • ECTS: 240
  • Language: Spanish or English
  • Modality: In campus
  • Places: 90 on-site and 60 distance learning.

University affiliated to:

Career Opportunities of the B.A. in Game Design

By pursuing the B.A. in Game Design, you will be able to work in the following professions and fields:

Where our students work

Our students are highly valued by the industry. We have a Professional Development Service Department that facilitates your integration into the various companies that contact us demanding highly-specialized professionals. We have students working in companies such as Black Forest Games, CI Games, Electronic Arts, Gameloft, King, Lingokids, Mercury Steam, Ninja Theory, Pendulo Studios, Rockstar Games, Saber Interactive, Scopely, Shapefarm, Tequila Works, Tessera Studios, Ubisoft.

Partner Companies

Students' projects and awards

Participate in a unique ecosystem of video game projects

During the degree program, you will participate in various video games, as you will take a project course each semester. In these courses, you will work in teams and coordinate with students from other video game programs at U-tad. You will contribute design to the projects while the artistic and programming contributions will be handled by students from other video game degrees.

The three video game degrees at U-tad converge in the project courses. Each degree corresponds to one of the three main professional profiles involved in video game development: design, art, or programming. This allows for the formation of multidisciplinary teams, mentored by experts, who apply industry workflows to build high-level video games.

This ecosystem has proven to be effective, as it has frequently led to student video games receiving awards and crossing commercial borders. Six of the video games developed by U-tad students can currently be downloaded from the PlayStation 4 store, and several are available on Steam.

Talent Awards

U-tad is the Spanish educational center with the highest number of PlayStation Awards: 16 in the last eight years. Additionally, U-tad video game students have achieved 8 consecutive BIG awards, 4 SXSW awards in Austin (Texas), 3 Gamelab awards, and several Gamefest, IndieMad, and Gamepolis awards, among others.

Students' feedback

We are very proud of our students because they stand out for their talent and effort. The training they have received at U-tad provides them with sound knowledge to develop their careers in a sector with a strong demand for professionals.

International mobility

At U-tad we have an International Relations Department that coordinates and establishes agreements with university institutions all over the world, as well as with governmental agencies responsible for international inter-university cooperation. We have agreements with prestigious universities in five continents and we are working to expand the number of institutions with exchange agreements either within the Erasmus program or with bilateral exchange agreements.

Faculty

Study Plan

Course 1
SUBJECTCOURSEDURATIONTYPEECTS
Fundamentals of 2D and 3D for Video Games IB6
Fundamentals of Mathematics and PhysicsB6
Game TheoryB6
Fundamentals of Audiovisual LanguageOB3
Introduction to Video Games Industry and DesignB6
Artistic History and TraditionB6
Fundamentals of Literature and NarrativeB6
Fundamentals of ProgrammingB6
Graphic Design, Interface and User Experience for Video GamesOB3
History of GamesB6
Projects IAnnualOB6
Course 2
SUBJECTCOURSEDURATIONTYPEECTS
Fundamentals of 2D and 3D for Video Games IIB6
Psychology of GamingB6
Video Game Engines IOB6
Video Game Design IOB6
Theory of Art for Video GamesOB6
Video Game Design IIOB6
Narrative DesignOB6
Video Game Engines IIOB6
Level DesignOB6
Quality Assurance and PlaytestingOB3
Projects IIAnnualOB6
Course 3
SUBJECTCOURSEDURATIONTYPEECTS
Digital Models and BusinessesOB3
Accessibility and Usability for Video GamesOB3
Combat designOB6
Projects IVAnnualOB12
Digital Society and Sustainable DevelopmentAnnualOB6
Advanced Programming and Artificial Intelligence for Video GamesOP6
Scriptwriting and Dialogue for Video GamesOP6
Serious Game Design and GamificationOP6
Casual, Social and Multiplayer Game DesignOP6
Comunication and PresentationOP6
Training for employmentAnnualOP6
Choice of work environmentAnnualOP6
Bachelor’s Degree Final ProjectAnnualTFG6
Course 4
SUBJECTCOURSEDURATIONTYPEECTS
Digital Models and BusinessesOB3
Accessibility and Usability for Video GamesOB3
Combat designOB6
Projects IVAnnualOB12
Digital Society and Sustainable DevelopmentAnnualOB6
Advanced Programming and Artificial Intelligence for Video GamesOP6
Scriptwriting and Dialogue for Video GamesOP6
Serious Game Design and GamificationOP6
Casual, Social and Multiplayer Game DesignOP6
Comunication and PresentationOP6
Training for employmentAnnualOP6
External Academic InternshipsAnnualOP6
Bachelor’s Degree Final ProjectAnnualTFG6

* This degree is in the process of renewal of its accreditation. Any interested person can communicate to the evaluation panels their opinion on any aspect related to this official degree by filling out the form of Audiencia Abierta.

Additional information & competencies

  • Year of implementation: 2025-2026
  • Spots for new students in the Degree: 90 in person + 60 online
  • Branch of knowledge: Art & Humanities
Minimum number of ECTS per type of registration and course:
Minimum Maximum
Full time 1st course 60 60
Full time rest of courses30 75
Part-time 1st course 25 30
Part-time rest of courses 18 45

Note: In order to offer a Minor for Enrollment the course will require a minimum of 20 Students for said Minor according to the University regulations. Minor subjects are optional for the rest of the itineraries.

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